Since Chopper Assault and Backyard Racing were announced, I have had many enquiries about the status of both projects, so this is an honest account of where they are at.
In its current state, Chopper Assault has a complete physics engine, renderer and UI manager. What needs to be done is to create levels, graphics and AI for the enemies. Backyard Racing is nearly, but not quite at the same stage.
I stopped working on both Chopper Assault and Backyard Racing about a year ago, when I realized I could not do a good job of it only in my spare time. Creating decent game levels and other assets requires continuous attention. Like many other creative areas, a realistic overview of the project at all times is really important for the best quality result. Working 40-50 hours a week on something else makes this near impossible.
So both projects are sitting ready with a solid code base, but they both need a few months of asset and gameplay creation and testing.
My situation is that I am nearing the end of a contract coding for an interactive museum exhibit. I have at least four months of full time work on my own projects after the contract finishes.
My priorities for this four month period are directed towards prolonging that four months by getting enough registrations that I can work on majicjungle and fluidmac for longer without getting more contract jobs to survive. Currently my priorities are:
- Finish FluidNoise 2.0 – release June/July 2008
- Finish Chopper Assault - release Oct/Nov 2008
- Finish Backyard Racing – release dependent on Chopper Assault success. Start of 2009 earliest.
It is highly unlikely that another release of Chopper 1.x will be made, or that iSight Screensavers will receive another upgrade. FluidNoise 2.0 is currently receiving the majority of my coding efforts.
And a final note, A $10US discount for Chopper Assault will be offered to all registered Chopper 1.x players.