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Earlier this week I submitted DuckDuckDuck to the App Store.
In DuckDuckDuck the objective is to tilt a number of ducks into their matching colored whirl pools. It’s a really simple game, but can be quite addictive and has pretty water graphics!
I was getting a little bogged down by the complexity of the space alligator game, so decided to make DuckDuckDuck as a fun interlude. I knew I could make fairly realistic water run on the iPhone. I also thought that game play based on those old plastic toys where you try to get ball bearings into holes drilled in a cardboard backing could be neat on the iPhone.
So DuckDuckDuck was born and ended up being the most rewarding enjoyable and quick to make app I have ever made. Hopefully it’s well received, feedback from beta testers has been really positive!
It’s probably pretty obvious by now, but I am not working on any Mac OS X development at this point. To put things into perspective, Chopper for iPhone made more money in one day than Chopper for Mac OS X has made in the entire time since it’s release. Also, FluidNoise has not had a single registration in the past two months.
So with such a lucrative market and such a new exciting device to code for my Mac apps are being neglected. Who knows, a Mac App Store might come along and change that, but currently there is no question of where I should be focusing my efforts.