Ubisoft’s backwards DRM

Written by David Frampton @ 4:21 am, February 18, 2010

Ubisoft recently announced a new digital rights management system for their PC games. Ubisoft publishes Assassin’s Creed 2, and though not yet available on the PC, some reviewers have now received copies of the game.

These pre-release versions use the new DRM system, and early reports are that it’s worse than at first feared.

So what’s the problem? The big technical issue is that the game requires an active internet connection. Not just for multiplayer, or for installation, or even for launching the game, but always. If you unplug the cable or the network goes down, the game actually exits. It even loses some game progress, making you start again at the last checkpoint.

It should be pretty obvious why this is a bad thing. You can’t play the game if your PC isn’t on a network for one, which in the case of my Windows machine, is always true. Perhaps others aren’t as paranoid about XP’s security flaws as I, but it also rules out playing it on most flights, or when out of wifi range on a laptop.

And then there is the whole ‘what if their server goes down’ thing. And the ‘what if they change the DRM later and stop supporting the old one’ thing. Which happens, BTW. Google ‘drm server down’. The internet is littered with such stories. Also, imagine trying to play if your connection is at all unreliable.

I should briefly mention, that as these products are still not released, Ubisoft has a chance to fix things. They’ve made it pretty clear they don’t think anything is broken though. As can be seen in the quote at the bottom of this PC Gamer article.

So until they change their tune, I am boycotting all Ubisoft games, on all platforms. You should too.

This isn’t just about the problem itself, or how it will effect you or me, this is a clear signal from a games publisher that they don’t trust customers, and are quite prepared to offer a lousy experience to prove it.

Don’t believe them when they tell you it will actually solve the piracy problem, either. I’d be surprised if this new DRM wasn’t cracked and rendered useless within a day or two of going live. It won’t stop the pirates at all. It’s just a pointless gesture, pushed on customers without any regard for how it will affect them.

This isn’t good for anyone, and if we let them get away with this behavior now, it will stick around. We’ll see it picked up by other companies too.

So don’t buy Ubisoft games. Buy something from Blizzard, they’re doing it right.









3 Comments

  1. OSC

    Last I heard, Blizzard was planning on having no LAN multiplayer for StarCraft II, and WoW requires a constant internet connection. Not sure that counts as “doing it right”.

    World of Goo ( http://2dboy.com/games.php ) has (had?) no DRM at all. That’s “doing it right”.

    Comment by OSC — February 18, 2010 @ 7:24 am


  2. David Frampton

    If the Starcraft II no-multiplayer-lan thing is the case, that is unfortunate. WoW is fair enough, it IS an online game.

    I was basing the recommendation on my experience with the original Starcraft. My Starcraft CDs had become damaged over time, but with the CD key, I was able to download the binary from the blizzard website. And of course, no need for a CD in the drive, or an internet connection.

    Comment by David Frampton — February 18, 2010 @ 7:39 am


  3. Ed

    Actually I think 2D Boy got it right: http://2dboy.com/category/drm/

    If anything a simple code is easy enough. Requiring the internet to launch or use a non-online game or for LAN play is full on retarded and demeaning.

    Online activation is equally retarded. I’m not going to bother explaining why because we all know.

    Comment by Ed — March 9, 2010 @ 5:34 pm


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