As I am writing this blog post, the iPad is less than two weeks from launch. Developers have three days to submit iPad apps if they want them considered for the ‘Grand opening of the iPad App Store’. But us developers are a little unsure on one thing.
To be universal or not to be universal. That is the question.
There are a ridiculous number of apps in the app store, and a decent number of those apps will have native iPad ports available on April the 3rd. Some of them will ask the user to pay for the native iPad version if they already have the iPhone version, some will not.
Some will unfairly demand payment for the same app with twice the pixels. Some will fairly ask for a contribution to the large amount of work involved in tailoring an experience for a uniquely new device.
How developers’ decisions to go universal or not are perceived by the public is currently an unknown. It largely depends on how Apple implement the iPad App Store, and change the iPhone App Store, as well as what other developers decide to do.
But my apps will be universal. Apple are encouraging it, and customers will vocally prefer it.
And though I may halve my sales, I also may double the number of devices I have apps installed on. The maths of this is all a bit beyond me, but a hunch says that the day one iPad users will sell my apps better than anyone else ever will. I want them all, and making my apps universal is a good way to get them.
UPDATE – It has been pointed out to me that Apple are requesting that submissions of universal updates to current apps be left until after April 3rd. See about half way down this page: http://bit.ly/cSmog7 – “Don’t submit a universal app as an update to your existing iPhone app until after iPad ships.”
This sucks, as I’ll be missing out on the launch, but I’ll be going universal anyway, and most of this post still stands. I guess we’ll just see substantially less universal apps at launch.
We’re going universal as well for TouchPad. I think initially that’s the better solution but there’s no way to really know until the iPad is actually on sale and we can see how users are reacting to universal vs dedicated iPad/iPhone apps.
Comment by Luc Vandal — March 24, 2010 @ 10:13 am
I think I will also follow the “universal” path.
Comment by Dzamir — March 24, 2010 @ 12:41 pm
Hi David. I bought your Chopper game on the iPod touch a year ago and am considering getting an iPad, I’m really pleased to see that there is a ‘universal’ update in the pipeline for this game. You’re right, your customers will be very happy and I hope they will show their gratitude by writing nice reviews and recommending to friends to get you more sales. Keep up the good work – can’t wait to see Chopper in HD. :-)
Comment by christian — March 24, 2010 @ 5:06 pm
I was sending you a mail to inform that you can’t update your app as an universal binary (I had the same problem), but you just updated the post.
Let’s wait for the “iPad shipping”….
Comment by Dzamir — March 25, 2010 @ 7:25 am
It sounds like the info you posted must have changed. This is from today (April 1st, no joke though!) — “You may submit a universal app as an update to your existing iPhone app. Your universal update will go live with the grand opening of the iPad App Store.” This is what I’ve done with my game http://tinyurl.com/EricsKlondike
Comment by Eric — April 1, 2010 @ 4:24 pm