New game under development codenamed ‘World Project’

Written by David Frampton @ 11:10 pm, August 9, 2015

For the past few months I’ve been diving into the development of a new game for PC and Mac. For now I’m calling it World Project. It’s an open world creative game set in a massive procedurally generated world larger than planet earth. It’ll feature multiplayer and Oculus Rift VR support, and a whole bunch of stuff that is yet to be determined!

For more information, and also a series of videos detailing development, visit the World Project page.

World Project

Chopper 2 on sale at 99c, Game Center update

Written by David Frampton @ 10:46 pm, January 4, 2011

In getting ready for the Mac App Store launch, Chopper 2 for iPhone and iPad is now on sale for its first time at 99c. This is 80% off the regular price.

A new update, version 1.2 is also now available. This version of Chopper 2 adds the ability to control the Mac version of Chopper 2 with any iPhone or iPod Touch over WiFi. It also adds Game Center support, as an option alongside OpenFeint.

The original version of Chopper for iPhone/iPad is also now on sale at 50% off, also at 99c.

Chopper for Mac and iSight Screensavers now free, Appfall announced.

Written by David Frampton @ 2:25 am, December 29, 2010

The original version of Chopper for Mac and the webcam controlled iSight Screensavers are now both available free of charge.

With the launch of the Mac App Store and Chopper 2 for Mac on January 6th, now seemed a great time to move completely away from shareware. Chopper was previously capped at 30 minutes of gameplay, with a $9.99 price tag, and iSight Screensavers previously displayed UNREGISTERED text over the display, costing $4.99 to remove it. Both of these restrictions have now been permanently removed, and don’t worry, there is no advertising added.

iSight Screensavers and the original version of Chopper will not be available from the Mac App Store, but both Chopper 2 and Fluid Noise Generator (previously named FluidNoise) will be available on the Mac App Store on the 6th.

AppfallA new Mac app – Appfall – has also been submitted for the Mac App Store, and may or may not make the launch date. Appfall is an interactive screensaver and simulation similar to the app wall from WWDC ‘10.

Chopper 2 – iPad vs. Mac

Written by David Frampton @ 8:29 am, November 20, 2010

For the past month or so I have been making Chopper 2 everything it can be on the Mac.

I’m aiming to have Chopper 2 available on the Mac App Store when it launches, and the Mac version is now nearing completion. I’ve already added the ability to control the Mac version with an iPhone or iPod Touch over WiFi, and I’ll have a bunch more details as the launch date closes in. But in the mean time, here is a screenshot from the iPad version:

And from the new Mac version:

The Chopper 2 soundtrack, postmortem

Written by David Frampton @ 11:51 pm, August 23, 2010

The launch of Chopper 2 has been a huge success, and I’m now busy working on updates to add new features and fix the handful of bugs that were found in the initial release.

A number of people have requested that the 17 minute long original soundtrack be made available for purchase in iTunes, so I have done just that! You can download the Chopper 2 soundtrack here.

I’ve also now completed the in depth Chopper 2 postmortem. It’s a long read, but should offer some great insights into the 16 months of Chopper 2 development. And it has lots of pictures!

Chopper 2 available now!

Written by David Frampton @ 3:46 am, July 27, 2010

Chopper 2 has just hit the App Store worldwide. You can download it from this link. It is $4.99 US, but on sale at $2.99 for a limited time.

Check out the glowing touchArcade review, and if you haven’t seen the trailer yet, here it is:

Chopper 2 approved! – Trailer, launch date, pricing.

Written by David Frampton @ 9:26 am, July 24, 2010

Chopper 2 has now been approved by Apple. It will be available on the App Store from Tuesday the 27th of July.

Chopper 2 will be priced at $4.99, but will be launched at a sale price of $2.99 for a limited time. For more information have a look at the Chopper 2 web page

The official Chopper 2 trailer:

Chopper 2 Submitted

Written by David Frampton @ 5:05 am, July 17, 2010

Chopper 2

Chopper 2 is finally complete, and has now been submitted to Apple for review! It has been a huge amount of work over the past year or so but the result is something I am very proud of. Testers have been blown away, and the bluetooth remote control feature has to be tried to be believed.

Review times are a bit of an unknown, but if all goes well, expect to see Chopper 2 for iPhone/iPod Touch and iPad in the App Store before the end of July. Keep an eye on the (recently updated) Chopper 2 page in the meantime.

New website, Chopper and Chopper 2 for iPad

Written by David Frampton @ 9:14 pm, March 30, 2010

You’re looking at the new website design for, hope you like it! Resize the window, it’s cool :)

I’d been meaning to lighten up the design for a while now, and also optimize the viewing experience on the iPhone, which should now be a lot better.

Now seemed like a great time to update the site, with the iPad just days away from launch, and Chopper and Chopper Lite version 1.3 for iPhone and iPad waiting patiently for April 3rd.

Both Chopper and Chopper Lite have been made universal. So if you have them for the iPhone now, they will just work on an iPad at no extra cost. You can see a screenshot for the iPad version on the Chopper for iPhone and iPad page. It hasn’t just been blown up. Though it does have new HD graphics, it actually allows you to see further and fly higher. So it should be a different game experience, with more enemies and projectiles on the screen at once, but a bit more height to work with.

Chopper 2 is coming along nicely, with the first alpha version back from testing, and 12 out of the 36 final missions completed. Chopper 2 will also be a universal app for iPhone and iPad, and an in depth article was posted on Touch Arcade recently with some juicy details and new screenshots.

Things are really gearing up with Chopper 2 coming together, the iPad launch and a number of things in the pipeline for after Chopper 2, not the least of which being the Mac version. It’s going to be a very exciting year!

A proper Chopper 2 progress update

Written by David Frampton @ 1:45 pm, January 3, 2010

This is a current (4th Jan ‘10) screenshot from the level editor for Chopper 2.

Chopper 2 Editor Screenshot

Chopper 2 Editor Screenshot

The level editor has taken a huge amount of my time and energy, but I am aiming to create over 30 missions, and they need to be awesome. I also am hoping I can release the editor for people to make their own levels.

For now, I’m just trying to make this level a completely playable experience, before I move to finishing the other levels. And I’m close.

The game view in the bottom right is displaying my current progress on the ‘mission failed’ screen. I just hit too many birds, and when you die, it goes red, the Chopper explodes and some other crazy stuff happens. The completion and introduction screens are more advanced :)

I recently added the first trees, and in the top right, you can see the white lines showing where the the 3D tree model intersects the 2D level plane. The tree is made of 3 quads, which seems to be a good compromise for now. The trees add hugely to the visual appeal of this level, and also add obstacles for low fliers, which works well for gameplay. I recently made the Chopper fly much faster when close to the ground, which has some awesome implications for gameplay and scoring.

I’ve already created all of the background graphics for all of the levels, and have made a good start on the other graphics, though many still need to be refined further.

Most of the systems for the enemy AI are in place. The level structure is well planned and in general all of the fundamental building blocks are in place. I’m now in the level design/tweaking phase, and it’s a pretty fun place to be.

So there is some great progress going on, but this is not an ‘It will be done by X’ project. It’s also not an ‘It will be done when it’s done, AKA Duke Nukem Forever’ project. I’m aiming for less features now than when I started, and I’m spending very little time re-writing things. It is now just a matter of completing my vision, and there are very few unknown details yet to fill in.

Once again, please follow @chopper_2 on twitter to keep up to date.

Hopefully, it will be ready within the next couple of months. But it’s just me here… And I got fat sitting in front of my computer last year. This year I’m surfing more!

Hold your breath, it’s not too far off :)

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