Chopper, Chopper, Chopper

Written by David Frampton @ 8:29 am, April 3, 2009

Firstly, Chopper for iPhone is on sale at 99c. It’s not the first time, and it probably won’t be the last, but it’s as good as any a time to get it - iTunes Link.

Secondly, Chopper for iPhone 1.2 has been submitted. Version 1.2 adds a new control option that makes it so touching the right half of the screen fires the machine gun, and touching the left half drops bombs. I wanted to do this initially, as it is the best way to control weapon fire. The only reason I didn’t make it this way from the start is that it is not obvious you can fire a weapon without having a button to press. As an option, though, it works well. Chopper 1.2 also offers some improvements in performance. The frame rate should be smoother now, and battery usage should go down. This update should show up within the next few days.

Thirdly, Chopper Lite has been submitted. Chopper Lite gives 5 levels in the normal and hard difficulties, and will be free, without advertising. I have been waiting for Apple to provide a fully sanctioned way to offer demo versions, but it hasn’t happened, so I’ve caved and released the ‘Lite’ version. It’s a way to try Chopper out, if you were not convinced by the screenshots. It could be a week or more before Chopper Lite is approved, but this should be the iTunes link when it shows up.

And last, but sure as hell not least, I am now working on Chopper 2. My priority is to release an iPhone version, but I do hope to release a Mac version at a later point, too. Chopper 2 is using a lot of the code and ideas from ‘Chopper Assault’, and will replace it.

I am being completely open about the development process, and the best place to keep up with Chopper 2 as it progresses (and voice your opinion) is by following the @chopper_2 twitter feed. A couple of very early screenshots are available – and more will be added – in the Chopper 2 flickr set.

As a side note, there will not be a Windows version of Chopper 2. Chopper Assault was compiling for Windows, but it was written in C++ with Windows in mind. I am now firmly addicted to Objective C/Cocoa/OpenGL/Apple hardware, and have no interest in doing the huge amount of work porting to a language/API/system I have little knowledge of, for a platform with such high piracy and such (rightly so) low trust in shareware. So sorry, Windows folk. Chopper is not heading your way.









1 Comment

  1. Ed Palma

    Thanks for the update- looking forward to Chopper 2, both editions!

    Comment by Ed Palma — April 28, 2009 @ 5:10 am


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